It is considered that generation Y is the generation with the most creative minds. Thus, millennials tend to express themselves through various forms, such as Art and Design.
Degrees in Art and Design aim to empower students to use art as a tool for self-expression. This degree is designed to develop visual perception as well as visual literacy. As a result, students gain practical skills in order to turn their imaginative ideas into reality.
Unlike many programmes, Art and Design courses improve students’ attention to detail, creative thinking, and freedom in the decision-making process.
Art and Design is a competitive industry. Therefore, it is of utmost importance to be equipped with the necessary skills to have higher chances of being employed in this field.
In general, graduates from this degree have a wide range of employment options once they finish their studies. The advantage of an Art and Design course is that you are highly employable for other industries too – there are numerous courses that would help to develop specialised skills for specific careers.
Some particular job areas include – apart from being an artist – community worker, fashion designer, graphic designer, illustrator, advertising executive, and multimedia worker. Many Art and Design graduates find themselves using their skills in marketing, media, or even teaching.
Art and Design degrees are part of Bachelor of Art (BA) Degrees. Courses’ structure and length depend on what type of programme you choose to study and the country where you choose to study. Usually, Art and Design courses are a three-year commitment, although there are countries – like the USA – where you need to study for at least four years.
The most remarkable aspect about this degree is that it emphasises the practical knowledge. Courses are often taught in studios, as a form of workshops. Additionally, students are assessed based on their portfolios of work, which may be exhibited to the public.
As a student enrolled in the Game Design course at Uppsala University, I am deeply disappointed with the overall experience and quality of the program. From the outset, my ability to engage with and succeed in the material was severely hampered by the attitudes and behaviors of my peers and the general approach taken by the course instructors.
Many of my fellow students appeared entirely disinterested in the subject matter, constantly sabotaging my work rather than providing meaningful collaboration and feedback. This lack of engagement from my peers made it incredibly challenging to fully immerse myself in learning.
Equally troubling was the instructors’ detached teaching style. Rather than delivering dynamic, engaging lessons, they rushed through the course content with little regard for student comprehension. Their unwillingness to adequately address questions and concerns was extremely discouraging and undercut the intended learning outcomes.
Perhaps most problematic, however, was the distinct impression of age-based discrimination. As an older student, I felt that my contributions were often ignored or dismissed, while younger classmates received preferential treatment from the instructors. This alienating environment further impeded my ability to immerse myself in the course.
Ultimately, I am left with the conclusion that the Game Design programme at Campus Gotland was a waste of time and money. The combination of unhelpful peers, disengaged instructors, and age-based bias created an extremely challenging learning experience with little educational value. I would strongly caution prospective students, especially those outside the traditional university demographic, to carefully consider the merits of enrolling in this course.
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